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Instead, it keeps score via “fame” - a marker that’s hidden throughout the game, and one that the developers said “might surprise you” when you win. Or rather, that it doesn’t have express “conditions” for a variety of victories. It is an attempt to make a game about all of human history that’s about making the most about the position players are in at any given time - about reacting and adapting instead of merely executing.Īt the macro level, Humankind dives into the gray areas with its victory conditions. Humankind is that, and as it’s Amplitude that’s developing Humankind, this makes it worthy of interest.Īs such, the core of the pitch of Humankind is this: If Civilization has become to enamored with long-term planning, with an endgame focus, with dividing into good plans versus bad plans then Humankind is an attempt to muddy those waters. This might sound limited, but there’s actually a lot of room in the anti-Civ genre - despite Civilization’s monumental place in the strategy game universe, it’s only inspired a handful of direct competitors of turn-based games covering the entirety of history. Thus, in a sense, Humankind can only be understood in relation to Civilization. ‘The journey matters more than the destination’ And in the specific niche of the “4X” strategy game, Amplitude Studios, with its excellent Endless Legend and largely successful Endless Space 2, are starting to compete with Firaxis and Civilization on their home turf. Total War, Civ’s only real long-term competitor for the greatest strategy series, has had an uneven but largely fruitful decade. Paradox Interactive games like Europa Universalis 4 have moved in, with a focused simulation of a specific historical era and no rigid endgame. Where it's a stretch to even call Civ alternate history.This isn’t inherently a bad concept, but it is a relatively niche one, and now Civ is no longer the dominant force in strategy games. That and EU4 is generally much more grounded in history and historical events. And while EU4's Aggressive Expansion and Over Extension mechanics aren't perfect they're much better than Civs crude Warmonger system. Trade/diplomacy/religion/war/unrest and more are all deeper and more complex in EU4 - makes the game hard to pick up, but very rewarding once you learn the ropes. The building system isn't very interesting in EUIV, but then again, in Civ it tends to be a bit static of always going for certain buildings in a set, optimal way so it's not like it's necessarily that much better in Civ once you've played a ton of games. Or anything in between.ĮUIV lacks in exploration - sure part of the world will be in fog of war at the start, but since it's using earth you know what you'll find and where to go to find it, so it doesn't give that same satisfying feeling of Civs "Wow, this is a sweet spot for my 2nd city!" (There is a random new-world generator, but it's pretty crap and not really worth using). Or you can pick the tiniest, technologically-backwards nation with nothing going for it for the ultimate challenge once you're good at the game.
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In EU4 you can pick great power nations if you want a campaign of plowing through everything, or you just need the advantage while learning the game. One noteable difference is that in Civ all the civilizations are essentially on equal footing (yes, some Unique abilities/units are better than others, but still). But these are things that really happened and it's awesome to play them and be apart of them. Some like the Austro-Hungarian union can be amazing, others like the choice (i can recall which) by Poland leaves your nation swarming with rebels that honestly can break your nation apart.
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EU4 has historic events and missions that can shape your empire/civilization. Plus, the amount of history poured into this game is something else that was so very missing from the Civ series. The game can still surprise you at times. It sucks, but it's sort of refreshing at the same time.
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It's been a long time since I had my ass handed to me like that. I have over 1000 hours play, and I was absolutely crushed the other night by Portugal while playing the Aztecs. The amount of hours required to be considered an 'acceptable' player is extremely high and not being an 'acceptable' player can be down right punishing. I want to conquer Europe as France-not blob across an unnamed archipelago as "France." As others have said, this game is more complex than Civ5 and it truly isn't for everyone. This game has something that I wanted from Civ5 and that is an actual Earth to play on. I played Civ5 for months then bought EU4 and have played maybe 2 Civ5 games since.